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Encyclopedia Lorica
Salami to Shell
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Salami - a "Tribal Orc" town on the coast of the Riverine area visited by the Tim and Werner Group where they were sidetracked from the search for Diomachus Maximus in order to go to the Fire Dwarven Necromantic Research Facility. Despite being inhabited by "tribal orcs" the town had a notary public, and it seemed to be the last outpost of civilization on the journey northeastward before the Arnsata mountains.
Salas - an oily, self-deprecating, fawning, sycophantic, lying little weasely bastard. On Vorn in 3207, the Sword Group found him claiming to represent Magos Hamilcar. He assured them that he was in contact with Magos. This was quite a trick since Magos asked the Alliance Grand Council for some men and supplies three years ago to go set off and find the black box and never came back. Evidently, Salas is holding back info from the Council. He also said that there was a possibility of Magos returning the group to EOW (which also doesn't add up, since if Magos could take people between worlds then there's no reason he should have lost his seat on the Council, even without the box - unless he had some crooked scheme requiring the kind of exclusive control possible with the box.). Salas wanted the group to take The Captain on their next mission (dictated by the Council) and make a slight detour to somewhere where Magos would be waiting, give him the sword, and then Magos would make them happy. Something like that.
Samson, Thomas (Ben) (10017-10035) Human, male. Political thinker. Aspiring Universalist Knight. Supported 11% tithing. advertised this belief by writing it up on origami swan's and distributing them where ever he went. Died on Uchebnik soon after the triangle maze.
Samson, Thor? (Jen?) - Member of Omnico. Blood-thirsty, split-personality male great axe fighter. Was accidentally ported through the Abraxian Shrine Portal and never heard from again. Missions: Ilmenite Mine.
Sankwich Explorations - Explorers for hire (not mercenaries) working out of Jacketz. Started by Aleph Roterisk with some old friends to investigate strange incidents on Shang Island.
Santa Claus - deity worshipped by Tico Puente.
Sarbinnes, Jeannette Mistletoe (Geoff) - female elf? Killed in Skeleton Battle (resurrected). Had to rest so did not go to Ilum Alpha/Persand. Jailed in Delmarintha for being unemployed. Member of Delmarintha Dig Group and the Order of the Ring. DD Missions: Falconry, Night Attack, Skeleton Battle, Unemployment. O.R. Missions: Yarisuto.
Sarin Tree - if it's the tree who's bark the Order of the Ring was looking for to heal Kendra's soul - it's a rare tree growing on the Uchebnik peninsula near The Patville. The trees are very rare, and have been quite ill lately. The O.R. planned on stripping two feet of bark off of one to heal Katie/Kendra's soul from a wraith attack. (She was soul-cleaved.), but a woman in the town had a small business of selling bark potions to people. See also chinquin sap.
Satellite, the - an object that was being built on Amstrix Island. In 10016, terrible fires and magical fallout were associated with a possible flying object that was thought to have landed in the glacier north of Iceland.
Sato (NPC?) - Sudebin. Member of Order of the Ring (?) and Sword Group. Died in Abraxian Shrine Adventure.
Sayadhapuram - There is speculation that the Evil has purposely created barriers of evil creatures to keep mortals from getting to valuable things on Todtham and Vorn - Sayadhapuram and Diomachus Maximus, respectively..
Scarlet bee honey -
Schur, Lyman (NPC) - Member of Anthraco Mining. Contact for the first Omnico Abraxian Shrine mission. 1 Kendronplatz, Hematite, Allotrope.
Schutz, Heinrich () - masonry, geology and mining expert. Member of Second Bridge Mission.
Scimitar of Evil Cleavage -- improves attack score of user. From the Friendship Temple.
Scimitar of Fire (Flames and Quickness?) - found by SOAK in the sewers of Trangle in the possession of an animated skeleton (given to Trangle authorities).
Scorpio, Agent (Chad) - wields throwing knife, and long sword. An El Ouhd agent since November 10043. See also Jonathan Gillette. Killed by poison gas under Tower of Treachery (resurrected). Since his return to life, he felt "better, cleaner, more studly" than ever before. Missions: Taniger Rescue, Mock Turtle.
Scorpion dude - giant scorpion thing complete with poisonous sting, but with a human head and arms. A bitch to kill. Found in the caves under Persand Island.
Sean (NPC) - guide, scholar, or "college kid wuss" according to Seven. (Sean and Seven did not get along well.) He considered the other four original commandoes barbarians, and he was probably right. An original member of Bysshe Commandoes.
Serengeti, Sara (MattA) - female Vornish tribal gnome from Shudar Sorak's village. Has a serious crush on Grey Armstrong.
Sergei (NPC) - a border patrolman for Krasgorod. Encountered by the Greymar Grendling Group. He questioned their intentions and seemed unhappy with them for not telling him more than they did. He stared hard at each of them, including the donkeys, either memorizing their faces, or sending them elsewhere. Either way, they parted with him on basically friendly company. (His concern seemed to be mainly for the well-being of his lands.)
Serpent. See SNAKE.
SETCo. Southern Expanse Trading Company. The organization is interested in Ayer's Rock and in the Sprinal Tap and has hired adventuring groups to: (1) Determine and describe the dwarvish/gnomish presence. (2) Determine the average levels of magical radiation as a function of latitude and distance inland. (3) Procure samples of flora. (4) Procure sizable and pure samples of the following flora and fauna: wyvern horn, moonflowers, dedekind bulbs, slather beast scales, whispering ferns, purple algae, yellow algae, terebinthium crystal and Lander's fungus. (5) Examine any phenomena relating to necromancy, demons or spirits. (6) Describe to what extent the Sprinal Tap appears to consciously protect itself from invasion/exploration without engaging in any offensive maneuvers and while respecting whatever property rights have been delineated by various corporations. Has also been deeply implicated in Water Cure incident.
Seven (Blaize Agueva y Arcas) - a huge, brawny orcish fighter who lacks the slightest glimmer of intelligence in his eyes. "I, Gar Pike, have never in my line of work met a character as strange as Seven... Seven is... an orc of the tribe of the 'Flying Toad' who eats the cooked spleens of his conquered foes with a passion... In combat, he is... fearsome, dealing out death with his greatsword and ignoring all personal wounds until all of his opponents have stopped moving. Then he sticks his claws into their chests and rips out their spleens for later consumption. Although Seven participated a lot in... discussions... most of it was simply growling and interjecting the word "Kill!". Melvin Findley and Seven got along great; Melvin yelled "Turnip!" all the time, which Seven counterpointed with "Kill!". Sean and Seven, on the other hand, did not get along well at all." An original member of the Bysshe Commandoes.
Shadow - nick-name of Jonathon Gillette.
Shakar, Agent (Chad) - biocorpromancer, electromancer, staff fighter, psionicist. An El Ouhd agent since November 10043. See also Taniger Falcon. Missions: Taniger Rescue.
Shang Island - island in the western ocean inhabited by xenophobic Viking Orcs. Shang Island is actually made up of three islands: the main island, and two smaller islands. One of the smaller islands is situated in the center of the main island surrounded by water, with a waterway extending out to the sea. The waterway is inhabited by some creature or creatures that interfere with small watercraft (and swimmers) that try to get to the center island. The creatures will attempt to steal boats left unattended on the shore of the center island. The shore of the center island is a 25 ft cliff. The island itself is the scene of very odd phenomena. Adventurers are advised to keep their eyes open, use detect magic generously, and have a ready escape route when things start getting strange - foul smells, magical figures, rising mist, animated female orcs. The other island is approx. 1/4 mile away from the main island at the mouth of the waterway and doesn't seem to hold anything of interest.
Shangri-la - Followers wear ruby-child pendants and maroon/purple robes. See Shangri-Theory.
Shangri-laists - 27 November 10037: About midnight, Stephan Bolger and Lantelle Svorak were surrounded by orcs, questioned, then taken a day and a half through the mountains to a high valley encampment where they met a gnome, and a human in maroon Shangrilaist robes who said they could call him 'Luke'. Luke explained that they were a guerilla band fighting against the invaders and took a great interest in the ring Lantelle wore, saying that it was a signet (description? Gooch?) of the druids that had gone over to fight on the side of the Ecks. He said that the druids had a prophecy saying that a 'wave' would begin in central Vyrica and overwhelm all and that the ecks coincided their invasion so that they would seem to be that wave. Most of the druids believed the ecks to the the fortold 'wave' and went over to their side. When Lantelle asked him why he wore the Shangri-laist robes, he said that he was one of them. "Shangri-laists," he said, "study every religion to understand them fully."
Shangri-land - name given by SOAK to a spit of land left exposed by the southern glacier near Gailinea (?). No plant life to speak of, inhabitted by giant lemmings which are relatively harmless except for their large numbers and their affinity for adventuring rations. SOAK encountered Brids and alleged Shangri-la-ists there.
Shangri-Theory -
Shard, Agent (Ryan) - physomancer, wields a warhammer,an El Ouhd agent as of November 10043. See also Baeraman Stonesplitter. Missions: Taniger Rescue, Mock Turtle.
Shariff, Omar () - medic gypsy elf member of the Western Wind.
Shedd, Cyprius () - associated with Copper Hull and Olive Ol.
Shefield, Jerald () - naval engineer. Member of Order of the Ring. Killed on O.R. rescue mission by egyebrech on unknown island in western ocean. Missions: Rajendra Rescue.
Shele (NPC) - lovely female Vornish tribal gnome from Shudar Gert's village. Was given to the Sword Group to be a bride for Shudar Sorak and cement an alliance. Protected by Lam.
Shell -
Shell Puzzle - Found by OMNICo in the Sprinal Tap in a shell found on some petrified dwarves in the basilisk cave. (SETCO returned the seashell without comment to OMNICo.) Commander Isabella Cardinoff found it so interesting that she (once or twice) even forgot to snap at Jean-Paul Marat for calling her "sir". Mme. Cardinoff explained that instead of sounding like the sea (as do most seashells), this seashell played music- a sequence of sixteen musical selections, possibly a clue to some hidden treasure, possibly even a horde left by the infamous Beigebeard.
[1] Camille Saint-Saens Carnival of the Animals: The Elephants [2] Modest Mussorgsky A Night on Bald Mountain [3] Modest Mussorgsky Pictures at an Exhibition: With the Dead [4] Modest Mussorgsky Pictures at an Exhibition: The Gnome [5] Ludwig van Beethoven "Moonlight" Sonata (Op. 27, No. 2) [6] Pancrace Royer March of the Scythes [7] Wolfgang Amadeus Mozart Symphony #30 in D major: Minuet [8] Richard Strauss Also Sprach Zarathustra: The Funeral [9] Modest Mussorgsky Pictures at an Exhibition: Catacombs- An Orcish Grave [10] Aram Khachaturian Sabre Dance [11] George Friedrich Handel Water Music: Overture [12] Sergey Rachmanyinoff The Rock [13] George Friedrich Handel Royal Fireworks Music: Overture [14] Johann Sebastian Bach Suite in D for Orchestra: Air [15] Edvard Grieg Peer Gynt: In the Hall of the Mountain King [16] Richard Strauss Also Sprach Zarathustra: The Night Wanderer's SongNow, we knew that the only place in the world where elephants [Song 1] are found was Ilum Gamma, owned by a Mr. Chopin, (who, as the sole supplier of ivory to the world, has grown fabulously wealthy). We were not absolutely certain what the significance of the other songs was (although there was a promontory on the island called 'Scythe Point'), but we guessed that once we found our way to one of the three mountains on Illum Gamma, more would become clear to us. See Illum Gamma.