10 Feb 10043 near Krasgorod on Vyrica:. The Greymar Grendling Group was
chased down by three orcs. Their leader, Pavel of Guernica, told them that
three of his companions had been assaulted by a vicious beast. That camp
was a mess, with claw marks and blood littering the ground. One of the
people who was injured was already dead, but Loretta Python was able to
save the others.
Monterre, Gabrielle (Gooch). A female human longsword wielder who
accompanied SOAK's mission to Blendon Island. She officially joined SOAK
at the end of the mission. Killed by a dragon on the Sword Group's Flight
accross Ilico. (When the smoke had cleared, all that was left of her was
The Sword and the Abraxian ring of unknown healing magic that she'd worn
since 10037.) Missions: Blendon Island, Trangle Sewer (co-commander),
Sword Quest.
Moonflowers - foot-tall annual with satiny crescent-moon-shaped
petals. Easy to see in the dark because the petals reflect the moonlight
well. Component for light.
Moons - There are four moons on EOW. On Vorn, there is only one. (I
know! Let's do some animations involving a planet and four satellites of
the appropriate periods to see once and for all if it's possible for France
and EOW to be the same world.)
Moonshadow (Ryan) - Member of OMNICo. Human. Information
unavailable. Killed in combat with egyebrech on Ilum Alpha while
investigating Keiko's message and made unresurrectable on 16 August 10040.
Missions: Ilum Alpha.
Mopatio, Ervisk () - Grand Wizard of the Iron Fist League reachable
at #1 Ferris Circle / Dun Cess // CDC. Sent hiring offer to SOAK.
Moran, Wyn (CarlS) - Linguist Pudwacker. Member of Forsythia Cemetery
Exploration.
Morse, Veanesa - wife of Beigebeard. Her grave was apparently found by
Forsythia Cemetery Exploration. They though it was odd that it was only a
grave, not a tomb. Also there was only one word on the gravestone: Veanesa.
Mountain dwarves - see Dwarves, Mountain.
Mourning Glories - an opportunistic terrorist group. This group was
encountered in Melanchthon by the Order of the Ring in July 10038 when the
O.R. went to ransom Rajendra Thar from them for 100,000 crests worth of
perfect emeralds.
Mowcrot - One of the major balrogs - #2 in the hierarchy and the
most active. Fights with mace, bull-whip and fireballs.
Tried to follow Marocxy and the Captain through the portals in 10036,
but ended up at the arboreal portal instead of Grendel's cave.
Attacked the Pike Group on the Dawn Treader after their Eck Temple
Mission. Fortunately, they were warned by Keiko, who bore a message for
"The Man of the Turtles". She was persuaded to reluctantly hand over the
message to Marie Marat before Mowcrot took her. (She did not want them to
read it, as the message was what the balrog was after, and if they had read
it, he would have divined from their minds that they had it and would
pursue them.) Mowcrot destroyed the Dawn Treader, which ran aground on
Persand. Hugo Down with his Persand Armbands and a helm of protection from
mental attacks, Marie Marat with her mighty staff (not!), and Keiko, who
was getting studlier and studlier by the minute, were faced in combat with
the thing, and if there had been a few more people, they could have gotten
a few great attacks on Mowcrot from behind. Balrog or not, that death
dagger shoved right up his ass would have been deeply inconvenient for him.
He did take a couple of cannon shots from Alonzo Coatline, which he found
rather troublesome. He flew away with Keiko, but she apparently got one
last mind-blast off on him, causing him to reel visibly in the sky, and
drop her 500 feet to her splattery death. Mowcrot came back to pick up a
glop of brain and headed back off.
Fought Kendra on Persand during the Order of the Ring/Pike Group Persand
Portal Mission. They both vanished during the battle.
Muffin, Marcus the (Joe) - human artist and member of the Western
Wind. Thinks of himself as a horse expert, but may actually be an
incompetant wannabe. Remarkable for his ability to make people amiable,
whether they like it or not.
Multiverse, The - the multi-world universe of which EOW is actually
only a part, along with Vorn, Todtham and wherever it is that the Ecks,
balrogs, nazguls, etc. have come from.
The known or suspected worlds include:
1. EOW
2. Esperanto World
3. Vorn
4. Totham
5. The place GG went briefly
6. The place where Hugo Down went
7. The place where Pike went
8. Middle Earth (?!?)
Ben ponders: "I think we can safely say that items 1-4 are distinctly different worlds, whether that means different planets, or different sections carved out of the EOW glacier. Items 5-7 could easily be locations within 2-4 with which we are not familiar. Item 8 is a bit of a mystery. I feel confident at this point that Rob has incorporated Middle Earth into his mythos rather literally." [See Middle Earth.]
Ben ponders further: "[Epistle to Be Left in the Earth] has me thinking about our worlds, particularly ones with compatible numbers of moons, and so on. What if something like that were to happen? Or, slinking back towards regular science, could EOW lie in an ice age?
In a certain sense, the fact that the only way we'll ever be able to get from one world to another is through these portals made by another civilisation thousands of years old, limits the relevance of these world-related questions; Whether or not the portals move us through space, time, or through the wild, weird eighth dimension, we still do not and probably never will have any way to build portals of our own, or use our understanding of their real mechanics to improve our ability to navigate or destroy them. Still, I find it interesting."
According to a briefing by El Ouhd: "It has become clear that there are
multiple planets. At some point in the past these worlds were joined and
all life stemmed from one point." Discussion ensued about these portals and
their magics: There are several entrances in the Sprinal Tap, and in fact,
most of them seem to be in the Sprines. In April 10038 OMNICo spotted a
"tiger wyvern" that is known to come from another world. At the present it
is not possible to reproduce the Ancient Orcish magics that help control the
portals. The links (portals) were made BEFORE the Ancient Orcs.
So far, EOW is the most technologically advanced world found. The Ecks
have not quite reached (or have not been allowed to reach) the mastery of
engines to be found in EOW. In every other world, the Eck seem to come up
with just enough technology to best the natives, but in our world, rather
than coming at us with better engines and better weapons, they relied on
magic/anti-magic.
Vorn is a much larger world, with only one moon and a different solar
cycle. Time passes at the same rate as on EOW, but the days in Vorn are
minutes
shorter. 365 Vorn days = 360 EOW days and day length ~23 hours, 18 minutes
+/- 5 minutes. [This makes an EOW day about 23 hours, 37 minutes.]
On Totdham, Kip and Werner and Tim were out looking at the night sky. Kip
recognized no constellations, but the moon was the same moon as on
Pandoland, he said. So since the moon is the same as on Vorn, they may be
on the same planet. While since the constellations are new the group seems
to be
at a much different latitude. Pando City is right near the equator,
according to Kip. But in Totdhum, the sun is to the north at midday,
(although Werner and Tim keep arguing the point) which would mean that
Totdham is in the southern 2/3rds or so of the planet.
Serge Zemansky: Some of the alternative worlds have vastly different
celestial features: number of moons, constellations, etc. It seems highly
unlikely that this could be a function of global position and is more
likely indicative of different planets. Or, less likely (why do I say
that?) of different times for the same planet.
Astronomy of EOW - The seasonal year does not match the calendar year.
A day is 23:18 hours +/- 5min, a month is 30 days, and a year (calendar? solar?) is 365 days. What does this data tell us about the possible orbits of these worlds? [Editor's Warning: My notes were messed up on these items.]
Four moons.
1) Sun spends most of its time in the WESTERN sky. 2) Around Dun Cess, the sun averages about 60 to 61 degrees from the horizon at the noon hour. This varies by +- 11 degrees over a year. 3) The sun rises about 89.3 mins off between Parapanisades and the Southern Glacial Wall. (Sun goes from N to S?)
From this I (Brian) have made some rough calculations: 1) EOW has a radius of about 5,039 miles. 2) EOW has a circumference of about 31,700 miles at the equator. 3) DunCess has a latitude of about 29.5 degrees. 4) The planet's tilt is about 11 degrees off the solar plane. 5) If there's other habitable land on EOW, it probably lies nearer the equator, so head EAST young man!
Astronomy of Totdham -.
One moon. Constellations do not match Vorn (or EOW?).
Astronomy of Vorn - 24 hour/day, 360 days/year. Compare with EOW.
One moon.
| | |
Mundos - see the Dead Gnome Puzzle.
Mystic Gnomes - Known or suspected members: Gadfly Gerontious G.
Gore Garrison, Garbonza Gently, Girk Gently, Germaine Goldy Gladstone,
Gladys Gleason, Gaul Gotha and Galigio Grazioso.
The following account is based on a letter by Gadfly Gerontius G. Gore
Garrison [25 November, 10038].
"Well, there we were, seven mystic gnomes stuck in a pit. The adventure
had started out grand enough... One of our archaeologist/ genius types had
come up with a theory that major gnomish temples existed at the points of a
huge regular pentagon, and that by excavating them we could recover
powerful artifacts and resources to be used in the war effort. One of the
vertices of this pentagon lay in the mountains of central Pavimentum, so we
set out to investigate. The area, however, was occupied by filthy human
ragamuffins, and in combat to cleanse the cave, we discovered a pit trap
and simultaneously discovered ourselves at the bottom of it.
We sent Germaine to make the dangerous climb to attach a rope and a hook
to the trapdoors above us, so that Gaul Gotha could climb up and dispel the
magic which we assumed to be part of the doors' operation. The dispel
seemed to be successful, but we still needed a way to lever the doors open,
which meant sending poor Germaine climbing again. Meanwhile, we noticed
another possible exit; a stream flowed through a (sewage?) tunnel at the
bottom of the pit. We managed to remove a few of the bars, and sent
Galigio down the tunnel to investigate. He came back somewhat bloodied by
a large ratlike creature (with a moustache, he thought). Gaul borrowed
Gadfly's dagger and went in to dispatch the rodent, and found that the
tunnel led to another possible way up. However, there were those obnoxious
humans there too, a few of whom he was able to improve by means of a
fireball.
Eventually, we gave up on Germaine's climbing attempts. However, the
humans above opened the doors for us, and then threw bricks at us - bricks
and kerosene, followed by torches. So we all headed through the tunnel,
and made a break for it at the other pit. This proved to be a garbage
dump, but the pit was shallow enough that we could climb out. The human
scum were there and ready for us. We mounted the best assault we could,
but there were too many of them for us, and the strategic position of the
pit was just too wretched. Germaine, Galigio, and Garbonza fought bravely
but fell. Gaul and Gadfly also fought as best they could, but were unable
to overcome the hideous, mishapen beasts. Gladys and Girk were unable to
fight, due to injuries from the previous combats. We were finally driven
away, even from our fallen, through the tiny tunnels out from the cave
system altogether. In my evaluation, the conduct of our party was brave
and true, but our number and means were insufficient to cleanse the caves
of those human scum, which will be necessary before productive exploration
of the complex can be undertaken.
The Play-by-Play - The gnomes are in a hole. From the illumination of
Gladys' small candle we see a water grate blocking a small tunnel and a flat
stone ceiling/door. We decide to break through the grate where the water is
coming in - into a 1 ft wide tunnel.
Galigio Garisiomo goes to scout. Gol Gotha whines about being asked
to try to reattach the hook to the pit trap.
Germaine tries to climb and fails.
Gol Gotha borrows a sword from Gadfly and heads down the tunnel.
(Galigio came backafter getting scratched around by a big rat.)
We hear a muffled explosion so GArbonza heads down the tunnel
followed by Gerontius. Gol had gotten into a wider spot, finished off the
rat with the moustache and thick tail, then noticed some guy looking in
through a hole at the top of the widened area. When another guy looked in
too, Gol toasted them both.
Back at the pit, a pile of bricks is dropped in on the party,
followed by a kerosene-like fluid dropped in by a shadowy human who throws
in a torch after, and another, unsuccessfully trying to light the fluid.
Everyone made it into the tunnel, more or less safely.
We move onto the dead rat room. The tunnel opens up in such a way
that someone could hide to the left. Gol flushes someone out, whom GArbonza
quickly dispatches. Garbonza then looks in the top as Gol toasts the people
above nicely.
Garrigio tries to climb out as Gol has a spell prepared. He falls.
The humans throw in bricks. Garrigio tries to climb again and throws himself
over the top - to face a big mean-looking blond bearded human. Garbonza
goes after him to try to help and gets a crossbow bolt in the shoulder as
s/he gets up through the hole - s/he falls back down. Combat ensues.
All go down except GAdfly (now being played by Lisa), Gol (now being
played by Chris), Gladys and Gurk. (Gladys and Gurk had gone on farther
through the tunnel on the other side of the rat room rather than go into
combat.)
They make it through the tunnel to the outside only to discover
their packs have been taken so that the 4 survivors have 16 person-days to
get their pick-up on the coast.
Oct 30 they arrive at the presumed pick-up point - and see a purple
flare out on the bay! Gladys responds with a fireball and a longboat comes
ashore to get the party. THey land at Urbandale, cross the mountains and go
to Botnia - Nov 25, 10038, the same day Omico bought Nightwanderer.
From a letter to Gr Gladice Gleason [28 November 10038] from the
Honorable G Gordo Giuliani, Senator Extraordinaire, Apulia; Grand Captain,
Third Light Cavalry
The honorable deaths of your comrades G Gladstone, G Gently, and G
Grazioso birthed many a tear of sorrow amongst the senators who remembered
their vigor and vitality of two months past... What little may be regained
through the confidence of the elders is welcome to you; the Senate has
awarded gifts of 1,000 crests each to of the surviving members of your team
and 2,000 crests each to the families of the deceased. In addition, we
request that you consider returning to Pavimentum having made the proper
sacrifices and continue your search for the graves and relics of our
ancestors. The Senate is prepared to fund such an expedition in the hopes
of discovering the treasure of our past. A sum of not less than 5,000
crests and the use of our brothers' boats in Iceland can be made available
after the first of the year... Inquiries after the nature of this letter
may be directed to me, G Gordo Giuliani at the Senatehouse of Apulia.
They could go explore the Gnomish temple thing on Pavimentum, check out
the Gnomish temple thing on Shang or the Gnome-eating teleporter in the
Sprinal Tap.
Corrections? Additions? lkies@jumpgate.net
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