They make it through the tunnel to the outside.
Golan's Ridge - landform that heads westward from Minetown.
Followed by NETCO Spell Component Hunters for two days (until Gerrin's
Pass?) to reach the mysterious cave complex.
Golems - may have been encountered on Ilum Gamma in the form of
obnoxious four-armed metalic creatures. None have been encountered by
glacial expeditions. One kind is known to be created by neo-lenevistic
magic. Often disguised furniture as a property defense system. Topelson
uses them as the Delmarintha Dig Group found out.
Golgi, Giuseppe () - a gnomish pyromancer. Member of Pike Group.
Missing and presumed dead or captured after the Eck Temple Mission.
Missions: Eck Temple Mission.
Golosov, Aleksandra (Ben) Viking Orcish female. Scientist and self-proclaimed autopsychenatalist. Travels with Phillip Keraunos. Member of Vyrican Reclamation Expedition. Last seen in Krasgorod.
Goncherov, Boris (NPC). An orc who was killed on Blendon Island
during a skirmish with SOAK at the treasure trove.
Gong (NPC) - male Vornish tribal gnome camel guide sent by Shudar
Barg to accompany the Sword Group to the desert ruins. Left to return the
camels when the group reached the mountains.
Gonson, Gaspar () - gnomish linguist and member of Western Wind.
Gore, Gonathan (Matt). A gnome with an amazing level of equipment
and skills for a starting character, now known (by some) to be a
reincarnation of Guanerius Guaneri. Member of SOAK. Missions:
Omniventure V.
Gorp (NPC) - male Vornish tribal gnome from Shudar Granak's village.
Goth, Shudar (NPC) - Vornish tribal gnomish chief. The southern
neighbor of Shudar Gert, he gave "the bitch" [name?] to the Sword Group as
a bride for Shudar Sorak, to compete for his alliance. See Shudarates.
Gotha ,Gaul (Nick) - mystic gnome sorceror. Member of the Mystic Gnomes
Gnockagon Group.
Gothmog - the number one balrog.
Gotti, Gargamel () - Killed by trolls during nighttime attack in
northern Sprines.
Goya () - a gnomish pyro/utility wizard. Member of Pike Group.
Missions: ?, Eck Temple Mission.
Grachev, Pavel (NPC) - Alderman of Defense for Crimson Tide as of 08
April 10042. Address: City Hall/Crimson Tide. Sent Ayer's Rock job offer
to SOAK.
Granak, Shudar (NPC) - Vornish tribal gnomish chief. Neighbor of
Shudar Sorak, he sent Shiv and Gorp with the Sword Group to make sure his
village's interests were represented and Shudar Sorak didn't get the better
of him. See Shudarates.
Grazioso, Grigio (Brian) - mystic gnome. Member of the Mystic Gnomes
Gnockagon Group. Killed by human right-wing Pavimentum militiamen at the
central Pavimentum Gnockagon point in the Ilion Range, 22 October 10038.
Great Migration, The - The gypsy elf migration from the war-ravaged
Northern Expanse to a spot on Uchebnik. Associated with a fundamentalist
wing of Homerism. Apparently started in late 10039. See Anselm Falcon,
and Homer.
Excerpts from a letter sent to SOAK in 10042 (?) c/o Juliette Naturas
and the Searchers of Arcane Knowlege. "Dear Juliette: Ever since the
destruction of the homeland of the Northern Expanse by the invading gnomes
and egyebrech the gypsy elven nation has been involved in a great flight to
a new home on the north of the Uchebnik peninsula using the resources at
our disposal to contract boats, ship livestock, and transfer our few
possessions. The wealth of our entire people is nearly expended and yet I
find myself writing to you to engage your services for much of the
remainder of our collective money..."
Green men, little - The Order of the Ring was attacked by such
creatures when they came ashore to investigate the Vyrican Black Tower.
They were not much of a threat in hand-to-hand combat, but their bows were
annoying.
Green sword - "Vornish magic" item. In late spring 3202 - Mos and
Dos' party was decimated by balryg, and dropped the green sword over cliff
in an Eck attack. After the attack, they found that the green sword had
damaged by the stream it fell into - a stream that radiated EOW magic., its
source - a cave which was then investigated.
Grendel () - the companion of Guanerius when he joined the Bysshe
Commandoes.
Grendel - 30ft tall, green with purple feet, smell like licorice
(?maybe?)
Speculations from under Persand, 10037 - Turtles and grendels sort of
disappeared. Could grendels have been guardians designed by ancient orcs?
We saw one kicking Eck asses. Were they tricked into living there? No,
they're too intelligent. Grendels took the fallen meteor. After this they
became really wierd and intelligent. Ben. They were always like that.
Pike. Do they use tools? Baby grendel with big sword. First, smaller
grendel--roanoake, encase in ice. Then a much bigger one came and kicked
our butts. Mother. Mate?
Perhaps grendels are the "good" equivalent of balryg. Grendels are
basically, cool, although they don't take shit. Grendels apparently decided
they had had enough of this shit, and ported out.
Grendelhunter, David (?) - magical theorist. Disappeared during the
Rajendra Rescue mission. Member of the Order of the Ring.
Grendel's Cave - an important location in EOW, ancient Orcish Temple – “Breathless Halls of 80 generations?” Located on Vyrica but not quite as deep into Eck territory as the arboreal portal, so it's possible to get in and out. Location of many adventures.
Trees will not grow within approx. 100ft of the cliff. Entrance about 6 ft... about ground level... 15 ft deep, 12ft across... wide crack...
Before the great rift that formed Nirach's Bluff (?) 2500-3000 years ago, Grendel's Cave would have been inaccessible about 100ft underground. Unlike the portal on Frog World? Cliff was formed to get access to the tombs?
May be the "Breathless Halls of 80 Generations" that Grey Armstrong was told about by the ancient orcish liches in the Friendship Temple. The 80 generations would refer to the tombs in the cave. We've identified about 44 - they seem to be kings of the 1st and 2nd orcish empires, with some names derived from Totdham.
Some also believe that "The King" may have been at Grendel's Cave - "with the fishes". See Maroczy's story.
About 5 (old) miles (~9 mi) north of Grendel's Cave there may be another, much smaller cave with very little in it. The party members ran with their tails between their legs from the more complex caves. Ancient orcish, perhaps. See below.
Problem: Orcish resettlement (since around 10040?). They will certainly be in our way to some extent. Also: reports are that the Grendels are back (and angry with the orcs for trespassing) ?!?
In 10043, when the Greymar Grendling Group arrived: Very near the cave, there was a logging camp, that looked much like a slave camp, save that ecks and humans were both doing the manual labor. [Ecks oppressing Ecks? Interesting.] Shortly after, they found the Oxtrot River and a road (apparently more recent) along the south bank. There was a bridge to the south side of the river. The waterfall and The Cave, itself, had a large Eck fort built up around it. Eth said that they had 86 prisoners at the complex. A small building was situated on the top of the cliff, and the fort itself was charged with pyromantic, neuromantic, and many sorcery magics. Two thirty foot towers cornered the compound, emitting a detect magic pulse out into the forests. About a half mile of wood was cut back from the face of the cliff. At the top of the cliff, the low density forest started about a half mile from the cliff, but the group was not (apparently) spotted by the 6 ecks near the [guard] shack. The higher density forest was about 2 miles from the treeline edge. The group headed toward the stream. Later, a detect magic revealed a field of sorcery, probably detect, that expanded with a 300 foot radius from the small "shack". The plunge pool seemed to lack the old sleep-inducing fish. The hole in the floor of the cave passage leading to the temple was covered by some sort of magic field that was removed by a dispel potion.
The temple seemed almost destroyed, ravaged by Mowcrot (according to Eth). Down the hall into the antechamber, everything was in ruins. The crystal magical batteries were gone from the ceiling, the temple room had a deathly black on the wall where the altar used to be. The tetrahedron room was empty, large cracks and blackness were strewn throughout the room. The final direction, which used to be a dead end, had remains of some of the blue crystals lying on its floor. Peregrine Falcon could sense presences there, but they did not wish to communicate. They only seemed to be watching. GG read a detect scroll and saw the shade of a wraith, just a blob that moved away as he approached it. GG saw a vision of a balrog grabbing the crystals from the ceiling and crushing them in its hands. Down the stairs, at the bottom, was a hole which looked like it was blown right out of the rock. The passage below the hole was filled with water. The underwater passage opened up again about 50 feet down, and there was an air pocket. Rock blocked the passage at that point. It took a few hours to remove enough to pass.
10045 - SOAK Portal Mission. Crystals seem to be faintly magical, maybe a bit of sorcery but otherwise the form of magic was unfamiliar. We got to the large shaft and there was an opening at the top which let us out outside fothe walls of the Eck fortress. [sketch in my hard copy of the 6th Edition]
Everyone knows about the Grendel's cave. But does anyone know where the second grendel's cave is? Answer: 10-15 miles north of the first one. This is however from back in the old 1/2 scale miles so I'm not sure if it is now 20-30 miles. This one was from back over the Summer where Kaz, Britta and I played. MattA should also know about it. The cave was somewhat large with two or three rooms. One of the rooms had a 6 foot diameter hole in the floor. It was filled with some kind of weird tar-like substance. The grendels seem to use it as a garbage pit. Also in one of these rooms was a small (4 foot high) tunnel that went to a reasonably complex cave system. This cave system was inhabited by lizards that had big clubs for their tails (the name ancleasourous comes to mind.) We never explored much of the small cave system, but it seemed to head south. Thinking about it, about 5 (old) miles north of that cave there may be another, much smaller cave with very little in it.
Grendling - grendel hunting. In addition to the grendels
themselves, adventurers must be aware of the sleep-inducing fish,
zombifying plants, tree lizards, giant ants, etc. that frequent the area of
Vyrica that grendels have been thought to inhabit.
"Grendling in the Olden Days The pile of treasure The first
grendling
Most Grendling was done preGG, but one time GG jumped from the top of the
cliff into the pond and ran away (just surviving). I think that was one of
the final times since the Grendel's had just started using the ladder."
The Adventurer's Guild helped fund grendling expeditions.
Corrections? Additions? lkies@jumpgate.net
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