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 Encyclopedia Lorica Blendon Island to Britannica
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Blendon Island.  An island on Vyrica explored by SOAK on behalf of 
Emanuelle Brown.  Martinar is on the south end of Blendon. There is a river
on the island that flows southward into the ocean. Following the river from
the point it empties into the ocean inland approximately 2 miles leads to a
yellow rock. 3 miles west of this rock is a sunken foundation where 
treasure was found in the form of twelve large chests.  The chests were 
apparently enchanted with magic, and probably trapped.  Four chests remain 
hidden in the ground there.  Another group of chests had to be buried next 
to a river on Vyrica when the expedition discovered the loss of its horse, 
Garthog.  [What about the O.R. mission?]
 
Blinding Goop - an attack technique encountered by the Verteux 
Loonies in association with a sneak attack by a couple of gnomes, and by 
the Vyrican Reclamation Expedition in association with tree lizards.
 
Bliss - an addictive hallucinogen that has been around for hundreds 
of years.  It is a golden powder that can be collected out of certain rock 
faces, usually near volcanoes.  It is extremely pricey (500+ per hit) and 
is used primarily by very well-off drug addicts and yuppies:  politicians, 
thespians, etc.  It is easily concealable (only a small amount needs to be 
ingested) and is generally distributed through personal networks of buyers 
and sellers.  It is not a "street" drug.
 
Blockade, The - a line of enemy ships in the Western Ocean that 
attempted to block ocean travel.  Came down in February 10040?  Spring 
10041?
 
Bloodshade - incredibly rare dark red ivy that grows on dying trees.
Any locations are kept secret and propriety.  Component for longevity. 
Found by Garth in the Kobold underground town.
 
Blue Rose - grows to 6ft or more in the savannahs of the Republic.  
Component for PMA.
 
Bob (NPC) - the proprietor of a magic shop in Melanchthon that was 
patronized by the Order of the Ring on the Rajendra Rescue mission in 
10038.
 
Bob the Great () - member of Omnico (?).  Body found by SOAK on 
Castle Vaharan.
 
Bolger, Stephen (?) - the only one who went with Lantelle Svorak 
when she parted ways with OMNICo.  The 10th of August, 10037 saw them leave
Carthage on the way to Allotrope. Once there they spent 11 weeks training, 
preparing for the journey.  On November 18th of the same year they 
chartered a boat to go near Roanoke in an attempt to reach the central 
plains of Vyrica and the High Druid.  By the 29th of November he was chased
underground with Lantelle and Co. and when he was separated by the party to
test the maze/puzzle there, he was assaulted by something and vanished.
 
Boner Adventure - in the Sprines where we messed with the altar and it
appeared. [?]
 
Bosch, Hieronymous (Ben) Human male.  Messenger and spy.  Bearer of "The Shield".  Wandering about Vorn.
 
Bosk (NPC) - male Vornish tribal gnome camel guide sent by Shudar 
Barg to accompany the Sword Group to the desert ruins.  He turned on Grey 
Armstrong, wounding him badly, at the ruins in the desert when the undead 
with the "black rider" attacked.  He then rode away.
 
Bottle of Wishes - One of these was briefly owned by Phillipe Du Nord. 
Phillipe later died of the incurable disease caused by using the words "I
wish" after he had sold the bottle.  It was used in combination with a Xorn
to cause a massive explosion at the so-called "First End of the World".  
 
Bow of Steadiness - magic bow that makes any man the deadliest of archers.  Received by the Tim and Werner Group at the Friendship Temple.  
 
Bow-tie of Nasty Noise - an odd item used by Christopher Lewis in 
the Rajendra Rescue Mission.
 
Bramblethorn, Marigold "Snark" (Geoff).  Hobbit.  Deceased member of
SOAK.  "After my brief but harrowing carreer in military hospitals, I was 
looking for something to occupy me.  Something nice and respectible, yet 
stimulating enough to keep my little mind alive.  It was a real eye-opener 
to work among the Big People in that hospital; the wounded soldiers (the 
ones who could speak; most of the cases we saw were awfully serious 
otherwise they'd be treated in mobile units near the front) described some 
truly fearsome creatures, horrible battles, and an enemy that would as 
likely as not be charging straight through our old homes in a few months." 
(From summary of travel in a snake.)  Died on Culebra I.  
 
Breathless Halls of Eighty Generations - believed to be Grendel's cave.  Pike's Group was told to take the "Keeper" to the Breathless Halls when they failed the ancient orcish liches' test.  We've identified about 40 of what could well be 80 tombs in Grendel's cave, hence the 80 generations.
 
Brennan, Yeoman (Nick/NPC) - martial artist now working for the 
Rakshasa.  Encountered by SOAK on Culebra I when Abner Strumpet fought him 
hand to hand.  He would have killed Abner except for the timely 
intervention of a poof arrow fired by Gaul Galapagos.  (He caught the 
arrow, and then broke it!)
 
Brid.  A rare intelligent species resembling very tall, muscular 
humans except with huge wings.  Was found on the Brid Island by Abner 
Strumpet using the sea snake summoned by his snake whistle.  They are 
isolated and xenophobic, but that may be changing.  They are capable of 
using technology, but magic is new and unfamiliar to them.  In battle, they
use longswords, and heavy crossbows to complement their unusual aerial 
battle technique.  They are deadly shots, and utterly without mercy.  They 
practice a lot with their bows and make their arrowheads from fish and 
fletch them with their own feathers; whenever someone dies some of his 
feathers are used to make special quarrels for his sons which it is a 
disgrace to lose.  They employ gnomes as slaves or servants.  The gnomes 
speak gnomish and some Bridish and have a small boat so there may be 
contact with the outside world unless it's just a lifeboat used for 
fishing.  They don't seem to know much about the druids or anything else 
that is on their island.  
 
Brid Island.  The name given by SOAK to a smallish island whose location is unknown.  The Brid King Astyanax was apparently able to fly from there to KDP in a few days.  It may be just a little ways into the southern glacier - near Shangriland.  It seems to be reachable only by snake or by wing, although Shangri-la-ists have also found the island somehow.  It is inhabited by Brids.  The island is about 8 miles across and full of tall hills that make the island into a sort of natural-caverned maze.  In addition, positioned around the island are 8 mounds that have the "classical druidic" rock structures on them, only one of which has crumbled.  Some of the stones have an unknown form of writing on them  In the center of the island there is an intricately woven grove of trees that form an natural dome with a passage leading straight in through the canopy itself.  The passage is quite dim, requiring lanterns.  At the center is a largish space surrounded entirely, including over the top, by the tightly woven trees. In the center of the circle is a hole leading into an underground chamber or passage. A large tree limb stands above the whole, with a very old piece of rope tied to it. The rope looked like it had been cut, but it had been long ago.  Going into the hole leads to what appears to be a living chamber.  A small bed sits in one corner, a mirror is on the the western wall. Along the northern wall stand bookcases filled with old books which date from 9750 to 9826 and cover math, geography, chemistry and history. On the southern wall there are crates and chests, and a desk sits along the eastern wall.  In the desk was an old vase.  (See magic items.)  Most of the crates turned out to be empty, but one was full of weapons: shortswords, axes, daggers, etc. A magic dagger was found under the pillow on the bed.  Inside the chests were: a brown cloak in perfect condition (moderate magic item), a unstrung magic short bow (moderate magic item), 12 gold tipped magic arrows (minor magic items), and 240 silver ingots, and 20 vials of spices.  However, the passage tends to close behind the intruder, apparently connected with the fact that the trees are low-level magical.  It does reopen, for no apparent reason.  (Open date, closed date?)  There is a depression near the northeast edge of the island.  There may be a Brid camp in the northern central area of hills of the island where Felissa Hayes-Hunter and others were held prisoner.
 
Brid Island Alphabet 
Brid Island Bow:  See Nighthawk Bow/Arrows.
 
Brid Island Cloak:  "Otherworldly cloth"   Absorbs most of the 
impact from bludeoning and slashing weapons, making it the armor equivilant
of chainmail without the weight.  Found by SOAK and lost by Juliette 
Naturas.
 
Brid Island Dagger:  Can glow softly ("lux") - orig. 16 charges and 
and sharpen hearing ("aud") - orig. 12 charges.  Found by SOAK and seized 
by the elvish military.
 
Brid Puzzle - part of Dukas Puzzle (?) written in Brid Island Alphabet.  See Dukas Puzzle.
 
Bridge Missions - ill-fated attempts to destroy a vital enemy supply route
by blowing up a bridge across Garibaldi Cut in the Sprines.
 
Brigg () - a founding member of Omnico.
 
Brimble, Silas "Skip" (Ben) – hobbitian male, devoted ornithologist and flight fanatic.  Unofficial leader of Vyrican Reclamation Expedition.  Joined VRE solely to capture a rare mango-mango bird.  Executed by orcish military consul after fiasco in Krasgorod.
 
Brimble, Zima (Geoff) - a human male who views scenes with 
condescension and curiosity.  He may say little, but is actively involving 
in examining things.  He looks a bit odd but thanks to an amicable if 
lopsided grin he usually falls short of seeming actually deranged.  He 
tends to alternate between spells of thoughtful silence and quick, 
sharp-edged declarations.  He wears a small yellow button (often) which 
reads "I challenge you to Dualism".  Member of Electronic Expedition.  
Probably ended up in jail.
 
Britannica, Death (Chris) - died 30 October 10042.
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|  *  |      |  ?  |      |  ?  |      |  ?  |      | * | |      |  ?  |
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A            B            C            D            E            F
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| \   |      |     |      |     |      |     |      | \   |      | \ / |
|  -  |      |  ?  |      |  *  |      |  ?  |      |  -  |      |  -  |
|   \ |      |     |      |-----|      |     |      |   \ |      | / \ |
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G            H            I(or as E?)  J            K            L
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| /   |      |   \ |      | |   |      |     |      |     |      |     |
|/    |      |    \|      | |   |      |     |      |     |      | \ / |
|     |      |     |      | | * |      |  ?  |      |  ?  |      |  -  |
|     |      |     |      | |   |      |     |      |     |      | / \ |
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M            N            O            P            Q            R
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|  |  |      |  |  |      |  |  |      |     |      |-----|      |     |
| -|- |      |  |  |      | -|- |      |  *  |      |     |      |     |
|  |  |      |  |  |      |  |  |      |     |      |     |      |    /|
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S            T            alt T        U            V            W
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|  ?  |      |     |      |  ?  |
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X            Y            Z
Brid Island Blood Vase:  a vase of "druidic" design jeweled with 
rubies and gold, the outside carved with a rope motif entertwined with hand
axes and daggers and engraved with the phases of one of the moons. The 
inside is coated with dried blood.  Found by SOAK in the Brid Island dome. 
Believed to be in the possession of Juliette Naturas.
Corrections?  Additions?
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