Sadie of Mystra

Updated 22 October 2001

Lawful neutral female half-elven mage/specialty priest serving Mystra. Young, medium height...

Level 7/7, Experience - 77,120/70,109 (level at 90K/110K)

STR 6 - -1 att, 20# wt all, 55# max
DEX 8 - 0 adj
CON 7 - 0 HP adj
INT 16 - 70% lrn spell
WIS 15 - +1 mag def adj, 2nd lvl bonus spell
CHR 14 - +1 loyalty base, +2 rxn adj

Hit Points 22/26, Armor spell AC6, Bracers of Defense AC7, Stoneskin (3)

SAVES: Paralyze/Pois - 4, Rod/Staff/Wand - 8, Petrify/Poly - 7, Breath - 10, Spells - 9 (inc +1 Wis, mind attack, and +2 Mystra, all magic).

WEAPONS - Base THAC0 - 17 (inc STR penalty).(add one more prof.)
17 - staff - 1d6/1d6 - 4 lb
17 - sling - 1d4+1/1d6+1 or 1d4 - 1/2 lb
17 - hammer - 1d4+1/1d4 - 6 lb
(club)
(________)

LANGUAGES: Common (R&W), Elvish (R&W), Goblin, Thoras.

PROFICIENCIES: Astrology - 16, Healing - 13, Herbalism - 14, Spellcraft - 14, Swimming - 6, Sewing - 7, Dancing - 8, Heraldry - 16, Riding, Land-based - 18. (Religion next?)

CLOTHING: robe, fur cloak, belt, hose, soft boots, hat, mittens, fur vest.

TREASURES: none. (__)pp, (__)gp, (__)sp, (__)cp.

MAGIC: Bracers of Defense AC7, Ring of Fire Resistance, Ring of Featherfall, 2 Incense Blocks of Magic (?), Wand of Paralysis "sazar" (-29), Gold Continual Light Coin, Magic Door "Belvedere".

CARRIES: Wand of Magic Missile.

SCROLLS:

7th level - Tongues.
7th level - Enlarge.

EQUIPMENT: staff-sling, quarter staff, hammer, back pack, spellbook, small sack, winter blanket, large belt pouch, scroll case, papyrus sheets, vials of ink, sewing needle, spools of thread, small scissors, cloth patches, magic scroll tubes, silver vanity mirror, food, clothes.


PRIEST SPELLS

Major - Charm, Elemental, Healing, DIvination, Protection, Necro, etc.
Minor (to 3rd lvl) - Animal, Plant, Sun, Weather.

Special -

Casting time on all priest spells decreased by 3 unless greater than one round.
Function normally in dead magic or wild magic areas.
Weaveglow - cause own flesh to glow with soft, blue-white radiance - any desired amount of flesh, at will.
Detect Magic - once per day.
Read Magic - at all times, even Southern mage script.
Nystul's Magical Aura/Mystra's Lingering Touch - once per day.
Dispel Magic - once per day, as 3rd lvl priest spell.
Turning Undead - D skeleton & zombie, T ghoul and shadow, 4 wight, 7 ghast, 10 wraith, 13 mummy, 16 spectre, 19 vampire, 20 ghost.
First Level (5)
Animal Friendship
Bless
Combine
Command
Create Water
Cure Lt Wounds 1d8+5
Det. Evil
Det. Magic
Det. Poison
Det. Snares/Pits
Endure Heat/Cold
1xEntangle
Faerie Fire
Invis. to Animals
Invis. to Undead
Light
Locate Animal/Plant
Magical Stone
Pass w/o Trace
Prot. from Evil
Purify Food/Drink
Remove Fear
Sanctuary
Shillelagh
etc.
Second Level (4)
Aid
Augury
Barkskin
Chant
Charm Person/Animal
Cure Mod. Wounds 2d8+7
Det. Charm
Dust Devil
Enthrall
Find Traps
Fire Trap
Flame Blade
Frisky Chest
Goodberry
Heat Metal
Hold Person
Know Alignment
Messenger
1x Obscurement
Produce Flame
Resist Fire/Cold
Silence, 15' Rad
Slow Poison
Snake Charm
Speak w/Animals
Spiritual Hammer
Trip
Warpwood
Withdraw
Wyvern Watch
etc.
Third Level (2)
Animate Dead
Call Lightning
Continual Light
Create Food/Water
Cure Blind/Deaf
Cure Disease
Cure Ser. Wounds 3d8+7
Dispel Magic
Feign Death
Flame Walk
Glyph of Warding
Hold Animal
Locate Object
Magical Vestment
Meld into Stone
Neg. Plane Prot.
1xPlant Growth
Prayer
Prot from Fires
Pyrotechnics
Remove Curse
Snare
Speak w/Dead
Spike Growth
Star Shines
Stone Shape
Summon Insects
Trees
Water Breathing
Waterwalk
etc.
Fourth Level (1)
Abjure
Animal Summoning I
Call Woodland Beings
Cloak of Bravery
Cure Crit. Wounds 4d8+7
Detect Lie
Divination
Free Action
Imbue with Spell Ability
Lower Water
1xNeutralize Poison
Produce Fire
Protect from Evil, 10'
Protect from Lightning
Reflecting Pool
Repel Insects
Spell Immunity
Tongues
etc.

COMPONENTS (#=holy symbol)
A - #, food creature likes
B - holy water
CW - drop of water
DP - blessed vellum
FF - foxfire
IA - holly
MS - #, 3 pebbles
PT - ash of evergreen
PFE - holy water or incense
Sa - #, silver mirror
Sh - #, shamrock leaf
Ai - #, white cloth
Au - 1000gp divination tools
B - #, oak bark
FT - holly berries
FB - #, sumac leaf
G - #, fresh berries
HM - ferrous metal item
HP - straight iron
RF/C - mercury
SP - #, clove garlic
SH - war hammer
AD - blood, flesh, bone
FW - #, ruby powder
GoW - incense (powdered diamond)
LO - lodestone
MV - #, vestment
MiS - stone
PG - existing vegetation
P - silver prayer beads/etc.
P - fire source
S - #, snakeskin, sinew
SwD - #, incense, remains
SG - #, 7 thorns/etc.
S - amaryllis stalks, holly berries
SS - soft clay - shaped
SI - #, flower petal, mud
T - #, twig
WW - #, piece of cork
A - #/holy water/inimical material
CWB - pine cone, holly berries
CoB - eagle/hawk feather
DL - 1gp gold dust
D - #, offering, incense
FA - leather thong
IWSA - #, symbolic item, spell comp
LW - #, pinch of dust
PF - sulfur and wax balls
PfE - holy water, incense
PfL - #
RP - refined nut oil
RI - crushed marigold/leek/nettle/camphor
SI - spell component


MAGE SPELLS: * indicates spells in the spell notebook.
First Level (4)
*Armor
Color Spray
1x*Det. Magic
Grease
Hold Portal
Identify
Jump
1x*Magic Missile
*Read Magic
Sleep
1xSpider Climb
Second Level (3)
1xBela's Flamespurt
*Blur
Continual Light
Flaming Sphere
2xInvisibility
Knock
Melf's Acid Arrow
1xRope Trick
*Stinking Cloud
Third Level (2)
Dispel Magic
2xLightning Bolt
Non-detection
Fourth Level (1)
Detect Scrying
1xEvard's Black Tentacles
Stoneskin

COMPONENTS
A - blessed leather
CS - colored sand
G - pork rind/butter
I - pearl, feather, wine
J - grasshopper leg
RM - crystal prism
S - sand/rose petals/cricket
SC - bitumen, live spider
CL - item cast on
FS - tallow, sulfur, powdered iron
I - eyelash in gum arabic
MAA - dart, rhubarb, stomach
RT - powdered corn, parchment
SC - rotten egg/skunk cabbage leaves
W - spider web
LB - fur, amber/crystal/glass rod ND - 300gp diamond dust DS - mirror, hearing trumpet
EBT - tentacle of giant octupus/squid
Ss - granite & diamond dust

WISH LIST

2nd level (4 more)
Deep Pockets?
Detect Invis.
-Glitterdust
Leomund's Trap
Irritation?
Locate Object
Mirror Image
Summon Swarm
Wizard Lock
3rd level (10 more>
Blink
Clairaudience
Clairvoyance
-Fireball
Flame Arrow
-Fly
Haste
-Hold Person
Invis. 10' Rad
Monster Summoning I
Protection Nl Missiles
Slow
Spectral Force
Tongues
Water Breathing
4th level (11 more)
Confusion
-Dig
-Dimension Door
Enchanted Weapon
Fire Shield?
Ice Storm
Improved Invis.
Magic Mirror
Minor Globe of Invuln.
Monster Summoning II
Otiluke's Resilient Sphere
Polymorph Other
Polymorph Self
Remove Curse?
Solid Fog
Wall of Fire