Mal' Chaht, 3rd Edition

Mistress of the Moonlit Mists and Winsome Witch of the Wildwind.

by Lisa Kies Updated 22 July 2004

12th level, 68,280 XP (12th at 66,000, 13th at 78,000)

Leveling to 13th - Add 4th lvl spl, 7th lvl spl
Enhance rat potential (i.e. rat-sized crossbow, etc.)
Improve mundane combat skills
Learn healing magics
Make a Magic Missile wand, etc.
Develop strategies to fight undead, esp liches
Get to know my familiar

STR 12 - (+1) 43# wt all, 130# max, (carries 40# w/o food)
DEX 14 - (+2)
CON 10 - (0) 0 HP adj
INT 18 - (+4) includes Eye Amulet
WIS 18 - (+4) inc Eye Amulet
CHR 12 - (+1)

38 hit points: plus Endurance (11 or 22 hp), Stoneskin (10/adamantine), Dragonskin (+4 natural armor)
AC 18 (16 flat-footed): Base 10, +5 Theondar Robe, +2 Dex, +1 Ring of Protection/Deflection.
Griffen has 65 hp. Riding dog has 10 hp, AC 15. Rat familiar has 19 hp (1/2 mine), AC 20.

SAVES - Magic Resistance 17 (Theondar Robe)

  • Fortitude +9 - base 4, Great Fort +2, +1 Robe/Cloak of Prot, +2 Rat Familiar (Bear's Endurance adds 1 or 2)
  • Reflex +7 - base 4, Dex +2, +1 Robe/Cloak
  • Will +13 - base 8, Wis +4, +1 Robe/Cloak

    WEAPONS Base Attack 6/1, Base Melee +7/2, Base Ranged +8/3 (p 98 PH, 184 DMG)

  • +9 - lt x-bow - 1d8 +1, (masterwork) 19-20/x2 crit, range 80', 6# (2# for 20 bolts)
  • +9/4 (10/5) - dagger - 1d4+3 (+2 dagger), 17-20/x2 crit, (range 10'), 1#
  • +8/3 or 9/4 - dagger - 1d4+2 (+1 dagger), 19-20/x2 crit, (range 10'), 1#
  • +8/3 or 9/4 - dagger - 1d4+1 (masterwork), 19-20/x2 crit, range 10', 1#
  • +7/2 - quarterstaff - 1d6+1/1d6+2, x2 crit, 4# (get magic)

    LANGUAGES: Common, Elvish, Dwarvish, Thoras, Chondathan

    SELECTED SKILLS:

    Concentration = 15 (19 for Combat Casting) [15 ranks, Con +0, Endurance adds 1 or 2]
    Decipher Script = 5 [1 rank, Wis +4]
    Heal = 7.5 [7 ranks (x-class), Wis +4]
    Hide = 2 [0 ranks, Dex +2]
    Knowledge, Arcana = 15 [11 ranks, Int +4]
    Knowledge, Necromancy = 19 [15 ranks, Int +4]
    Listen = 8 [4 ranks (x-class), Wis +4, +2 familiar]
    Move Silently = 4 [4 ranks (x-class), Dex +2]
    Profession, Herbalist = 5 [1 rank, Wis +4]
    Ride = 3.5 [3 ranks (x-class), Dex +2]
    Scry = 6 [2 ranks, Int +4]
    Search = 4 [0 ranks, Int +4]
    Spellcraft = 19 (21 if Necro, 14 if Illus) [15 ranks, Int +4]
    Spot = 9 [7 ranks (x-class), Wis +4, familiar +2]
    Swim = 3 [4 ranks (x-class), Str +1]
    Survival = 4 [0 ranks (x-class), Wis +4]
    Swim = 3 [4 ranks, Str +1]
    Tumble = 2.5 [1 rank, Dex +2]

    FEATS:

    Alertness (+2 Spot/Listen from familiar)
    Combat Casting (+4 Concentration check when casting defensively)
    Great Fortitude (+2 Fort save)
    Spell Mastery (learn 3 spells without spellbook) - Magic Missile, Gaseous Form, Dispel
    Spell Penetration (+2 bonus level check ?)
    Silent Spell (learn spell to cast without verbal as if 1 lvl higher)
    Still Spell (learn spell to cast without somatic as if 1 lvl higher)
    Create Wand (any 4th level spell or below)
    Rapid Reload - load lt x-bow as partial action

    Special Abilities:

    Scribe Scroll - takes 1d/1000gp value (lvlx25gp), etc.
    Summon Familiar - takes 1 day and costs 100gp (raven, rat preferred)

    MAGIC ITEMS: Wand of Paralyzation (93), dagger +1, White Theondar Robe (White Robe of Archmagi), Ring of Wizardry, Ring of Protection +1, Continual Darkness Coin, Yogalates Book, Pale lavendar ion stone (spell storing), Moaning Dagger

    Scroll - 9th level: Passwall, (Polymorph Self into bronze dragon, Nulathoe's Nineman used on T'zar). Fly. Polymorph Self.

    Potions: 6 cure lt wounds, 1 neut pois, 1 water breath, 1 intelligenc

    Carrying: Bag of Undead, Bracers +2, Cursed Ring of Invis, Scrolls: Summon Monster IV.

    TREASURES: crystal prism, 1 small pearls, 675gp, 52sp, 5cp.

    EQUIPMENT: spellbook, herbs, winter blanket, paper, ink, pen, pencil, backpack, 5 small belt pouches, a vial of paralyzation poison, waterskin, flint & steel, two masterwork daggers, 2 sunrods, alchemist fire (0), holy water (0), "Bag of Bits". (Equipment weight = 42.75#. Some equipment is on mounts.).

    Small Riding Dog with Packsaddle (58# capacity), Rat Familar with wood tankard "nest". Rat-size clothes. Will try to get rat-sized weapons - esp. x-bow.


    SPELLS
    Zero Level (5)
    Disrupt Undead - white
    Ray of Frost
    Daze
    Flare
    Detect Poison
    Resistance
    Arcane Mark
    Detect Magic
    Read Magic
    Light
    Mage Hand
    Mending
    Prestidigitation
    Open/Close
    First Level (6)
    Chill touch - black
    2xMagic Missile
    Animate Dead Animals - gray
    1xDetect Undead - gray
    Mage Armor
    Identify
    Alarm
    Comp. Languages
    Endure Elements
    Second Level (6)
    Spectral Hand - gray
    Glitterdust
    Melf's Acid Arrows
    Ride the Wind
    Life Bolt - 2d4 rays vs undead
    Fog Cloud
    Darkvision
    Knock
    Past Life
    Arcane Lock
    Locate Object
    Endurance
    Third Level (6)
    1xMissile Swarm
    Gust of Wind
    1xHalt Undead - white
    Vampiric Touch - black
    "Frost" Arrow (was Frost Bolt)
    Feign Death - gray
    Dispel Magic
    1xPhantom Steed
    1xGaseous Form
    Dragon Skin

    Fourth Level (4)
    1xSpendelard's Chaser - white
    1xEnervation - black
    Death's Door - white
    *Empthc Wnd Trnsfr - white
    *Remove Curse
    Minor Globe
    1xArcane Eye
    Stone Skin
    Evards
    Polymorph Self
    Fifth Level (3)
    Bone Growth - white
    Permanency
    Rary's Telepathic Bond
    Summon Monster V
    Teleport
    Sixth Level (2)
    Acid Fog
    Circle of Death
    Contingency


    SPELL COMPONENTS - 1lb in 5 small belt pouches, 8lb in backpack - all conveniently and cleverly packaged in 56gp worth of papyrus envelopes, glass vials, etc. Details available on request.
    Zero Level First Level
    DU - grave dirt
    CL - soot, salt
    A - blessed leather
    RM - crystal prism
    I - pearl, owl feather, wine
    AD - blood, bone chip, body
    A - bell, silver wire
    Second Level
    GD - ground mica
    MAA - dart, rhubarb, stomach
    RW - straw, dry leaf
    AL - 25gp gold dust
    Third Level
    HU - sulfur, powdered garlic
    GF - gauze and smoke
    D - scale of dragonhide

    Fourth Level
    SC - holy water
    DD - crystal, water, blood, milk/nectar, unguent
    MST - silver coin
    WE - bat fur
    SS - 250gp diamond dust
    Fifth Level
    Sixth Level


    WISH LIST - spells vs. mental domination also
    Zero Level
    Old Cantrips...
    First Level
    *Magic Weapon
    Preserve Dead
    Locate Remains
    Corpse Link
    Exterminate
    *Protection from Evil
    Second Level
    *Continual Moonlight (research)
    *Suture (research)
    *Bone Mend (research)
    Sooth (research, compare Cure Lt Wnd)
    Rope Trick
    Living Link
    See Invis
    *Life Bolt
    [2wk, 2000gp, DC12]
    Third Level
    Tongues
    *Healing Touch
    Leomond's Tiny Hut
    Magic Circle v. Evil
    Destroy Undead
    Prot fr Undead
    *Tranfusion (research)
    Gentle Repose
    Delay Death
    Weapon of Impact
    [3wk, 3000gp, DC13]

    Fourth Level
    Solid Fog
    *Purge - research
    Dimension Door
    Leomond's Secure Shelter
    *Polymorph (subst heal)
    Locate Creature
    *Emotion
    Detect Scrying
    Ice Storm
    Dimensional Anchor
    Wall of Good
    [4wk, 4000gp, DC14]
    Fifth Level
    *Graft Flesh
    Bind Undead
    Cloudkill
    Mindfog
    Cone of Cold
    Wall of Iron
    Bigby's Intrpsng Hand
    Prying Eyes
    Passwall
    Teleport
    Mordekainen's Faithful Hound
    Telekinesis
    Sixth Level
    Greater Dispel
    Disintegrate
    Bigby's Forcefl Hand
    Control Weather/Water
    Globe of Invuln
    Chain Lightning
    (Legend Lore)
    (Tensors Transform)
    True Seeing
    *Undeath to Death
    Seventh Level
    Teleport w/o Error
    Spell Turning
    ?Control Undead?
    Simbul's Synostodweomer
    Limited Wish
    Mordenkainen's Sword